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Delivery Manager

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game – 350 M+
  • Rope and Balls – 53 M+
  • Freaky Stan – 41 M+
  • Garden Balls – 21 M+
  • Unpuzzle – 21 M+
  • Run&Gun – 13 M+

We’re looking for a Delivery Manager for our publishing team.

Responsibilities

Own and improve the Publishing Tech delivery process across the whole team:

  • Run short alignment syncs for non-trivial changes to ensure fast communication exchange, shared understanding, and smooth coordination between Requester, Delivery Manager and Engineering Owner;
  • Maintain and publish visibility (committed release scope, upcoming priorities, milestones, blockers, and dependencies);
  • Collect estimates from engineers and maintain realistic delivery forecasts;
  • Coordinate with Release Manager, prepare a “release packet” (scope, links, validation results if required, monitoring plan) and hand off for rollout/config steps;
  • Coordinate QA involvement when required (Delivery Manager coordinates; QA executes; engineers fix/validate);
  • Publish post-release scope summary and ensure follow-up actions are tracked to completion.

Requirements


3+ years as a Delivery Manager / Technical Project Manager in software teams;

  • Proven ability to run end-to-end delivery: intake, clarification, documentation, planning, execution tracking, acceptance coordination, follow-up;
  • Strong written and verbal communication: able to maintain high-quality requirements and delivery documentation;
  • Strong process discipline: can enforce “clear request + documented scope + acceptance criteria” without creating bureaucracy;
  • Technical literacy: understands APIs, permissions/roles, data dependencies, CI/CD, and release risk (coding not required);
  • Strong prioritization and WIP control, ability to drive decisions and unblock teams;
  • Ownership mindset: drives work to completion, escalates early, avoids surprises;
  • Languages: Fluent spoken and written English and Russian (daily communication and documentation in both).
     

    Nice to Have

  • Experience delivering internal tools/platform products;
  • Experience in mobile gaming, publishing, or integration-heavy environments;
  • Familiarity with analytics/data concepts and BI workflows (definitions, source of truth, validation, reporting);
  • Experience working across org boundaries (e.g., working with the analytics department);
  • Experience with staged rollouts, release readiness checklists, and operational documentation.

What is important for us in a person?

  • Systems thinker, structured;
  • Pragmatic and outcome-focused;
  • Strong communicator who can push back and enforce standards without bureaucracy;
  • Proactive and persistent: follows through, removes blockers, closes loops;
  • Comfortable with ambiguity and changing priorities; keeps delivery stable via scope control.

Conditions

  • The opportunity to work on games played by millions of players;
  • Implement your bold ideas;
  • Paid vacation;
  • Support for professional development (training, coaching, and more);
  • Opportunity to grow and develop with the company;
  • Supportive and warm working atmosphere within the team.
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