logo

Playable Developer (Cocos Creator)

Apply

Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+
  • Rope and Balls – 62 M+
  • Freaky Stan – 52 M+
  • Garden Balls – 22 M+
  • Unpuzzle – 22 M+
  • Run&Gun – 13 M+

We’re looking for a Playable Developer (Cocos Creator) to join our creative team.

Responsibilities

  • Build Playable Ads in Cocos end-to-end (gameplay loop, interactivity, UI, optimization, export for ad networks);
  • Independently prepare assets from Unity projects: extract, optimize, and reuse assets effectively (e.g. avoid “render everything to video/PNG”);
  • Create and evolve a Cocos playable starter kit/template: shared architecture, reusable components, standards, documentation;
  • Iterate with UA/Creative (hooks/first seconds variations, A/B variants, improvements based on performance data);
  • Collaborate with Creative Producers/Motion Designers on asset requirements, handoff formats, and checklists.

Requirements

  • Strong Cocos Creator experience (solid TypeScript/JavaScript; good understanding of HTML5/WebGL);
  • Solid 3D playable skills (camera/light/material basics, 3D scenes for HTML5/WebGL, awareness of WebGL 3D limitations);
  • Solid 2D playable skills (nodes/prefabs, animation, state machines, input/physics, UI);
  • Experience working with Unity, ability to independently extract and prepare all required assets from a Unity project for playable production;
  • Proven experience shipping playables for multiple ad networks (e.g., Google Ads, Meta, Unity Ads, AppLovin) and understanding typical constraints;
  • Strong playable performance optimization skills (build size discipline, load/first-interaction time, FPS/memory, atlasing/compression/profiling);
  • High work autonomy, can take ownership from asset extraction to final exports without micromanagement;
  • Spoken and written English and Russian.

    Nice to Have
  • Understanding of UA concepts and why playables behave the way they do (CTR/IPM/CPI, first 3–5 seconds, pacing, traffic quality impact);
  • Spine / DragonBones (or comparable skeletal animation workflows);
  • Shader proficiency (Cocos Effect/Material system or Shader Graph equivalents where applicable);
  • Experience diagnosing shader-related performance issues (overdraw, transparency, heavy fragment cost, reduce passes, avoid expensive features);
  • Ability to profile and optimize for WebGL/HTML5 (CPU/GPU bottlenecks, memory spikes, draw calls/overdraw, texture formats, batching, light baking vs real-time tradeoffs, mesh/material consolidation);
  • Asset pipeline optimization, strong understanding of texture compression, atlasing/sprite packing, mesh simplification basics, audio constraints;
  • Ability to set up repeatable production workflows (project template, reusable components, export/build checklists, basic documentation);
  • Experience migrating pipelines from a previous engine/framework to Cocos stack.

Conditions

  • The opportunity to work on games played by millions of players;
  • Implement your bold ideas;
  • Paid vacation;
  • Support for professional development (training, coaching, and more);
  • Opportunity to grow and develop with the company;
  • Supportive and warm working atmosphere within the team.


Share this job opening

Application:

I agree to the processing of my personal data in accordance with the Hypercell Games Privacy Policy