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Senior Publishing Producer

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+
  • Rope and Balls – 62 M+
  • Freaky Stan – 52 M+
  • Garden Balls – 22 M+
  • Unpuzzle – 22 M+
  • Run&Gun – 13 M+

We’re looking for a Senior Publishing Producer to own external idle/hybrid projects and elevate the product decisions of studios by providing strong publisher-side expertise.

Responsibilities

  • Act as the primary Publisher-Side Product Owner for 2-4 external Idle/Hybrid projects;
  • Deep-dive into product metrics, economy, and the studio's current constraints and capabilities;
  • Formulate clear, actionable product recommendations: what to build, what not to build, and what the next top priority should be;
  • Ruthlessly prioritize, narrowing scope to 1-3 high-impact changes per cycle instead of inflating the roadmap;
  • Drive the studio for speed and quality of execution without having direct administrative authority over their team;
  • Guide studios toward stronger decision-making in economy, progression, monetization, retention, and live features;
  • Prepare and present clear recommendations on whether to continue, iterate, cut, or escalate a project;
  • Collaborate closely with UA, Analytics, and company leadership on key product inflection points;
  • Provide regular, concise management updates on projects: status, risks, next steps, and requests for decision.

Requirements

  • Strong, proven experience in mobile F2P product management, publishing, or production;
  • Hands-on experience with Idle, Tycoon, Hybrid Casual, or similar game models;
  • Deep understanding of ads-heavy and hybrid monetization models;
  • Solid grasp of product economy: progression, sinks/sources, offer strategy, pacing, retention, and live features;
  • Experience working with external studios, partners, or distributed teams is a strong plus;
  • Ability to influence and drive decisions without direct authority over the team;
  • Strong prioritization skills and the ability to cut scope effectively;
  • Excellent product judgment: ability to distinguish high-impact initiatives from noise;
  • Ability to synthesize information into a clear point of view and recommendation, not just report status.

    Nice to Have
  • Experience specifically on the publisher side;
  • Proven track record of working with external studios, co-development partners, or distributed teams;
  • Experience with Live Ops and post-test product development;
  • Expertise in hybrid monetization, ad-heavy economies, and offer design;
  • Experience managing multiple projects simultaneously;
  • Strong familiarity with the Idle/Tycoon genre, economy-driven systems, and long-term retention strategies;
  • Ability to work effectively with User Acquisition (UA) and Analytics teams;
  • Experience making data-driven continue / scale / cut decisions;
  • Previous experience in a Senior Producer, Lead Producer, or Product Lead role.

Conditions

  • The opportunity to work on games played by millions of players;
  • Implement your bold ideas;
  • Paid vacation;
  • Support for professional development (training, coaching, and more);
  • Opportunity to grow and develop with the company;
  • Supportive and warm working atmosphere within the team.
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